Alright, you’ve decided to start a shaman–good for you, and welcome to the smallest class community WoW-wide. We’re an eclectic and cynical bunch…so, fair warning. Anyway, you might be wondering if there’s a “best” race for the shaman class and if so, what that might be. Well, in this post we’ll take a look at each race and compare and contrast abilities and starting stats.
ORC
Blood Fury–When active, increases base attack power and spell damage and healing while decreasing all healing spells and effects on you by 50%. Lasts 15 seconds.
A pretty cool racial ability and one that’s been adjusted as the game has evolved. Way back when, Blood Fury only applied to attack power, thus making it only beneficial for melee-oriented characters (or Hunters). Now however, it benefits your spell damage and healing as well, making it useful for all Shamans, regardless of spec. The great thing about this ability is that it scales with your level and thus, the higher your base stats, the more benefit you’ll get from Blood Fury.
Hardiness–Increases your chance to resist stun effects by 15%.
Not a bad ability but not a game changing one either. Can help out quite a bit in PvP where stuns are commonplace but in daily grinding you won’t notice it too much.
Command–Increases the damage dealt by controlled pets by 5%.
Only useful for Hunters and Warlocks, which we’re neither.
Axe Specialization–Increases your expertise with axes by 5.
Another ability that really is only useful to Enhancement shamans. Expertise increases your chance to hit and critically hit slightly so generally an axe should be your weapon of choice as an Orc Shaman. Again, if you’re Elemental or Restoration spec, this ability doesn’t mean anything to you as melee isn’t going to be your area of interest.
TAUREN
Cultivation–Increases your Herbalism skill by 15.
Great ability if you take Herbalism as one of your professions as it allows you to pick herbs at a slightly higher skill base than your level. Without the profession, you get no benefit from this whatsoever.
Endurance–Increases your total health by 5%.
Not a bad ability as it helps you stay alive and kicking slightly longer than the other races. Beneficial to all specs, but really only slightly so.
Nature Resistance–Increases your nature resistance by 10.
This isn’t that great an ability either. But then again ten is better than nothing.
War Stomp–Stuns up to five enemies within 8 yards for 2 seconds.
This ability is where the Tauren racials truly shine. War Stomp gives you a stun which the Shaman class generally lacks (except for the lawlproc on Stoneclaw totem). This can help in PvP or PvE as it gives you a couple seconds to get a heal off while someone is hammering on you. Use it wisely, use it often.
TROLL
Beast Slaying–Damage dealt versus beasts increased by 5%.
Not a bad ability. Helps a bit when out in PvE, certainly. Useful to all specs at all levels.
Berserking–Increases your casting and attack speed by 10% to 30% depending on your health level when activated. Lasts ten seconds.
This is kind of a cool ability but one that isn’t nearly as useful as it sounds. The increased speed can certainly help in tight situations but the fact that the effect only lasts for ten seconds makes it less than game changing. Useful for all specs however and it can turn the tide of a battle in your favor.
Bow and Throwing Specialization–Increases chance to critically hit with bows and thrown weapons by 1%.
Shaman can equip neither bows nor thrown weapons so this ability is useless to us.
Regeneration–Health regeneration rate increased by 10%. Up to 10% of health regeneration continues during combat.
Another cool ability as it helps trolls recover more quickly in and out of combat. You probably won’t notice it that much but it is kind of nice to have.
DRAENEI
Gemcutting–Increases Jewelcrafting skill by 5.
If you’re gonna take Jewelcrafting as a profession then this ability helps a great deal, giving you access to patterns slightly above your normal level.
Gift of the Naaru–Heals a target over 15 seconds.
Talk about overpowered. This very well may be the most useful racial ability in the game. This adds a heal over time to your arsenal of healing spells that scales very well with level. Useful to all specs, however Restoration Shamans perhaps have the most to gain from it.
Inspiring Presence–Increases chance to hit with spells by 1% for all party members within 30 yards.
Another great ability, especially if you’re Elemental spec. All casters in your groups are going to love you even more for this ability however.
Shadow Resistance–Increases shadow resistance by 10.
Just like the Nature Resistance ability for Tauren, this isn’t much but ten is better than nothing.
And that covers all the racial abilities. As you can see there’s nothing too incredible in there that will really set any race above another. I mean, Orcs might have an edge as long as you spec Enhancement whereas Draenei are clearly more tuned to the caster builds. Trolls and Tauren fall somewhere in between. Really it comes down to which race feels best to you–pick something you don’t mind looking at and adapt to the racial abilities you get. Keep in mind however that if you pick Draenei you’re stuck with the Alliance (really a shame, imo!).
I’ve personally played every race of Shaman up to at least level 12 or so. For some reason the Tauren just stuck with me though I found the look of Draenei females to be pretty appealing–I just love those blue hips, I guess.
In the next post we’ll talk a little about leveling up and then start diving right into all the Shaman’s abilities, including spells and totems.